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Rpg maker mv make tile unwalkable
Rpg maker mv make tile unwalkable













rpg maker mv make tile unwalkable

You can also talk to it to start the fight (gives no rewards), then fight it again by talking to the chest next to it. The one mimic chest in the last area can be interacted repeatedly. When you enter the city, you can mess up the children's pathing and set off an event saying that you shouldn't be leaving town. There is no TP reserve, so there is almost never a reason to use them because the battle is done by then.ĭuring the exit of the first caves right before repairing the bridge, you can see a phantom enemy that disappears a few seconds after you re-enter. Would be nice to have a warning when it comes to points of no return.ĭad goes missing/invisible a lot during cutscenes. There is no warning that you can't return to previous maps. Seems a bit odd that the first cutscene doesn't use the name you chose and uses ? instead (unless that is your chosen name).

rpg maker mv make tile unwalkable

#RPG MAKER MV MAKE TILE UNWALKABLE FREE#

Just a short story about the father and daughter achieving one or both of their dreams.įeel free to reach out to me if you want assistance in this or future projects. Just a heads up for any game you plan on making, on any engine, playtest and fix out bugs as soon as they come. The game should've just been about finding parts to fix the flying machine. Overall you should vigorously playtest the game and lower your scope. Should increase TP gain when doing damage and taking damage.

  • The party doesn't have enough MP or TP to operate properly in battles.
  • They all have 1 too many skills or said skills are too powerful.
  • My suggestion is to show more of the goal of the father and his flight device as it's far more interesting than what was offered.īalancing of course but I'll explain what was missing from your balancing.
  • The intro is too slow and lack any strong character motivation.
  • I thank you for not starting with a flashback or monologue about the world. The scenes playout like one would believe without taking the tropes to the extreme or flipping them on their heads.

    rpg maker mv make tile unwalkable

    The story itself lacks a dynamic feel to it, it's generic to a fault. So I believe most of the valid criticism has been said in previous comments so this should be brief.















    Rpg maker mv make tile unwalkable