

You can also talk to it to start the fight (gives no rewards), then fight it again by talking to the chest next to it. The one mimic chest in the last area can be interacted repeatedly. When you enter the city, you can mess up the children's pathing and set off an event saying that you shouldn't be leaving town. There is no TP reserve, so there is almost never a reason to use them because the battle is done by then.ĭuring the exit of the first caves right before repairing the bridge, you can see a phantom enemy that disappears a few seconds after you re-enter. Would be nice to have a warning when it comes to points of no return.ĭad goes missing/invisible a lot during cutscenes. There is no warning that you can't return to previous maps. Seems a bit odd that the first cutscene doesn't use the name you chose and uses ? instead (unless that is your chosen name).

#RPG MAKER MV MAKE TILE UNWALKABLE FREE#
Just a short story about the father and daughter achieving one or both of their dreams.įeel free to reach out to me if you want assistance in this or future projects. Just a heads up for any game you plan on making, on any engine, playtest and fix out bugs as soon as they come. The game should've just been about finding parts to fix the flying machine. Overall you should vigorously playtest the game and lower your scope. Should increase TP gain when doing damage and taking damage.

The story itself lacks a dynamic feel to it, it's generic to a fault. So I believe most of the valid criticism has been said in previous comments so this should be brief.
